TA的每日心情 | 開心 2019-5-5 10:01 |
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簽到天數: 122 天 連續簽到: 1 天 [LV.7]常住居民III - 排名
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- 昨日變化

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發表於 2016-4-12 09:16:30
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| Mozilla 11.0 | Windows 7
Supermodel SVN r345:
r313
add missing project files
r314
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
r315
add missing file
r316
Whitespace, cstdint types
r317
Added encryption keys, converted to cstdint types, fixed whitespace
r318
Added virtual destructor to CDSB
r319
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
r320
add missing include
r321
Possible work around for slightly incorrect viewport positions in ECA and harley
r322
Update vs project for encryption code
r323
Added a comment: observation of Star Wars and Scud Race color modulation issues.
r324
Use the correct texture enable bit
r325
rgb values were swapped for paletted colours
r326
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
r327
Do not print extra hardware message when there is none
r328
Fixed Types.h include
r329
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
r330
Added a comment about viewports
r331
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
r332
change tex format 4
r333
revert viewport code
r334
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
r335
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
r336
tweak frustum planes
r337
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
r338
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
r339
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
r340
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
r341
Debugger compilation fixed: CBus -> IBus
r342
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
r343
Fix - cannot specify explicit initializer for arrays
r344
Don't use variable sized variables across platforms, unless needed
r345
you were right Bart (Fixes broken sound in last build) |
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