sjy96525 發表於 2016-3-25 21:03:00

[資源分享] [決戰太陽系 ,電腦戰機系列](街機)[遊戲下載]

本帖最後由 sjy96525 於 2018-7-18 09:29 編輯

【檔案名稱】:決戰太陽系 ,電腦戰機1,電腦戰機2,電腦戰機2 5.66版
【遊戲語言】:英語,日語
【遊戲平台】:街機
【解壓密碼】:無
【檔案大小】:1.5MB(決戰太陽系),25.8MB(電腦戰機1),70MB(原始版),73.4MB(5.4版),82.7MB(5.66版)
【存活時間】:自然死
【檔案內容】:壓縮檔
【存放空間】:BD
【遊戲簡介】 :
港澳臺地區的市民,學生最喜愛的遊戲。
【其他說明】:無
【圖片預覽】:
http://upload.ouliu.net/i/20170906233626s9v4o.png
http://upload.ouliu.net/i/201709062336427zujw.png
http://upload.ouliu.net/i/201709062342332h0p9.jpeg
http://upload.ouliu.net/i/20170906234328fa55a.jpeg
http://upload.ouliu.net/i/201603111619218fey6.png
http://upload.ouliu.net/i/20170906234008fr5x8.jpeg
http://upload.ouliu.net/i/20170906234035qi931.jpeg

【下載連接】:
決戰太陽系
儘量要更新模擬器。
模擬器:http://pan.baidu.com/s/1c152vja
http://pan.baidu.com/s/1eS6ErAU
出現System Error #20解決方法:
Press F2 to enter SERVICE MODE, then select 'PLAYER CONTROL TEST' and press TRIGGER AND SHIELD button together to calibrate throttle. To exit 'PLAYER CONTROL TEST' press TRIGGER and START button together and F2 to exit SERVICE MODE.
電腦戰機1
儘量要更新模擬器。
模擬器:http://pan.baidu.com/s/1ge1bzDh
https://pan.baidu.com/s/1miLQNMS
電腦戰機2 原始版,5.4版:
模擬器:http://pan.baidu.com/s/1nu0iP0t
https://pan.baidu.com/s/1FGVuYFxPu85JWDMpBDISuA
注:von2為原始版,von254g為5.4版,只下載一種版本,如果下載von254g.zip,請改名為“von2.zip”。
儘量要更新模擬器。
安裝說明:
必須下載模擬器+ROMS+Virtual ON 2.bat運行遊戲,把“Virtual ON 2.bat”放在模擬器資料夾裏,請選擇“Virtual ON 2.bat”運行遊戲。

調整區域:
依次輸入Start, Start, Service, Start, Start, Start, Service, Service, Test.
5.66版:
模擬器:http://pan.baidu.com/s/1jIdNnIu
BIOS:
http://pan.baidu.com/s/1boz9ugf
https://pan.baidu.com/s/1jI0MKZk
https://pan.baidu.com/s/1dF7J7Ip
儘量要更新模擬器。

sjy96525 發表於 2016-4-12 09:14:47

Supermodel SVN r345:
r313
add missing project files

r314
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.

r315
add missing file

r316
Whitespace, cstdint types

r317
Added encryption keys, converted to cstdint types, fixed whitespace

r318
Added virtual destructor to CDSB

r319
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.

r320
add missing include

r321
Possible work around for slightly incorrect viewport positions in ECA and harley

r322
Update vs project for encryption code

r323
Added a comment: observation of Star Wars and Scud Race color modulation issues.

r324
Use the correct texture enable bit

r325
rgb values were swapped for paletted colours

r326
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup

r327
Do not print extra hardware message when there is none

r328
Fixed Types.h include

r329
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.

r330
Added a comment about viewports

r331
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)

r332
change tex format 4

r333
revert viewport code

r334
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp

r335
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present

r336
tweak frustum planes

r337
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.

r338
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.

r339
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).

r340
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).

r341
Debugger compilation fixed: CBus -> IBus

r342
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.

r343
Fix - cannot specify explicit initializer for arrays

r344
Don't use variable sized variables across platforms, unless needed

r345
you were right Bart :) (Fixes broken sound in last build)

sjy96525 發表於 2016-10-7 11:48:13



r474
Changes to game loader interface, added 32-bit word swapping utility function

r475
Added Write() method to write buffer to an ostream, and added an ostream operator overload

r476
Support for deep copies via assignment operator. This will pave the way for elimination of Ptr_t and ConstPtr_t.

r477
Defined inputs

r478
Added copy constructor and assignment operator using C++11 move semantics

r479
Added support for multiple value types in config nodes.
Removed Ptr_t and ConstPtr_t from public interface, moved config tree builders into their own file, and made them pass by reference and value.
Exceptions can be thrown now on lookup failures.
Removed s_empty_node -- failed lookups in [] operator create a permanent "hidden" child.
Updated comment in NewConfig.cpp.

r480
Added Util::Stricmp() and small tweak to serialization of Util::Format

r481
Support for hex numbers in string to integer conversions (with '0x' prefix) and special keywords in string to bool conversions (true/false/on/off/yes/no)

r482
Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers

r483
Fixed new 3D engine's fragment shader to work on some older GPUs by reducing the number of discard statements to one

r484
Initial check in of Games.xml (only two games defined so far)

r485
Made parsing of hex values more robust

r486
Added RGBA4 format to BMP file writer

r487
Support multiple microTextures, fixes crazy texturing in sega ski champ. I'm assuming microtextures are always located on the other memory bank to the base texture. This logic seems to work for all our games anyway.

r488
Fix the sky in advanced stage in Dirt Devils. It uses a massive (for 1998 :p) 1024x256 texture.

sjy96525 發表於 2016-10-7 11:48:38

18.08.2016 cumulative UPDATE
- fixed hang in KalistiOS based games with DC keyboard controller
- fixed hang in some WinCE games if VMU present
- better Dev.Box emulation
- patches for Cycraft InitialD and ClubKart (boots, but not yet playable)
- better aspect correction and filtering for Cave CV1000
- InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card)
- fixed Marvel vs Capcom 2 character pictures during intro
- ClubKart2003 input fixes
- WWF Royal Rumble 4 players inputs
- NAOMI DIMM Board emulated
- added recently dumped NAOMI and Atomiswave sets
- romset in sync with MAME
- bunch of minor things not worth mention
- fix current LBA after Mil-CD security check
- ADPCM decoder tweaks (thanks kode54 for info)

sjy96525 發表於 2017-3-2 14:43:55

更新了BIOS. :):):)

sjy96525 發表於 2017-9-7 00:01:58

加入了決戰太陽系 ,電腦戰機1

魔宫少年 發表於 2017-11-24 18:16:46

【用戶名】:魔宫少年
【問題回報】:未下載~還不知道
【感想】:這個等好久的說><~感謝大大分享~~
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